Hunter of the Cold Night
Rinya
Bio
Rinya hunts where frost meets shadow. She never stands still: one charged arrow freezes her prey, a trap holds the next, and when the fight turns she vanishes into her Frostveil or returns as a crimson shade with nothing on cooldown. Her name joins rin, biting cold, and ya, night.
“Where the frost settles, the hunter is already gone.”
Abilities · Pick one to read it
ABILITY: Skillshot
AFFECTS: Enemies
Fire an arrow toward the cursor. It stops on the first enemy it hits, dealing damage and granting Energy. Hold the button to keep firing.
DAMAGE: 16
ENERGY PER HIT: 8%
RANGE: 1200
ARROW SPEED: 2700
CAST TIME: 0.3s
Walls and Frostbite Trap ice blocks stop the arrow; dashing (invulnerable) enemies are passed through. Cannot fire while stunned, silenced or disarmed. Firing reveals Rinya from Frostveil.
A quiver that never thaws.
ABILITY: Skillshot, Charge
AFFECTS: Enemies
Charge in place, then fire a piercing arrow toward the cursor that damages every enemy it passes. The first enemy hit is Frozen and knocked back; enemies behind it are slowed. The recoil slides Rinya backward.
DAMAGE: 28
FREEZE (FIRST ENEMY): 2s
KNOCKBACK: 200
SLOW (OTHERS): 70% for 2s
RECOIL: 300
RANGE: 1800
ARROW SPEED: 5000
CAST TIME: 1.2s
A stun or silence during the charge cancels the shot (1s cooldown). Walls and Frostbite Trap ice blocks stop the arrow. Grants no Energy. Firing reveals Rinya from Frostveil.
One breath, one arrow, one frozen heart.
ABILITY: Dash, Skillshot
AFFECTS: Enemies
Dash in the held WASD direction (toward the cursor if no key is held) and fire a piercing arrow toward the cursor. Rinya is invulnerable during the dash. Each enemy can be hit once.
DASH DISTANCE: 450
DASH TIME: 0.3s
DAMAGE: 10
ENERGY PER ENEMY HERO: 6%
RANGE: 1200
ARROW SPEED: 2800
CAST TIME: 0.2s
Cannot be used while stunned, silenced or rooted. Walls and Frostbite Trap ice blocks stop the arrow. Cancels Frost Piercer's recoil slide. Dashing reveals Rinya from Frostveil.
Frost and shadow conceal a single decisive shot.
ABILITY: Point Target, Swap
AFFECTS: Enemies
Cast Rinya's black shadow toward the cursor. For 4s it stands there and fires a copy of every Black Arrow (M1) toward the cursor, dealing 50% of its damage, and of every Frost Piercer (M2) with 50% of its damage, freeze, knockback and slow. Use the skill again to swap places with the shadow.
SHADOW DURATION: 4s
SHADOW M1 DAMAGE: 50% of M1
SHADOW M2: 50% of M2's damage, freeze, knockback and slow
CAST RANGE: 700
The shadow can be cast past walls but never lands inside or right next to one. It cannot be hit or destroyed; it fades when its time runs out, and the full cooldown starts then. Its arrows grant no Energy. Swapping is blocked while rooted and reveals Rinya from Frostveil.
Two shadows, one aim.
ABILITY: Point Target
AFFECTS: Enemies
Throw a frost trap at the cursor. A cursor beyond the range throws it at max range; walls stop it short. Once armed, the closest enemy to step on it is encased in ice: unable to act but immune to all damage, and the ice block stops every arrow. A frost zone is left behind that slows enemies inside it.
CAST RANGE: 500
ARMING TIME: 0.8s
TRAP DURATION: 8s
TRIGGER RADIUS: 90
ENCASE DURATION: 2.5s
FROST ZONE: 250 radius for 3s
ZONE SLOW: 35%
ENERGY ON ENEMY HERO: 6%
CAST TIME: 0.2s
MAX TRAPS AT ONCE: 4
At most 4 traps can be on the ground at once; Frostbite Trap is unavailable until one springs or expires. Dashing (invulnerable) enemies do not spring it. Placed during Frostveil, the trap stays invisible to enemies.
What steps into the frost waits for the thaw.
ABILITY: No Target
AFFECTS: Self
Instantly removes every crowd control (stun, silence, root, freeze, including Frostbite Trap ice) and slows, and works even while stunned, silenced or frozen. After 0.1s Rinya vanishes: invisible, faster, and able to walk through units but not walls.
INVISIBILITY: 1.5s
MOVE SPEED BONUS: 100%
CAST TIME: 0.1s
Firing M1 or M2 or dashing with Space reveals Rinya and ends the speed bonus; E does not.
Where the frost settles, the hunter is already gone.
ABILITY: No Target
AFFECTS: Self
Rinya takes on the crimson form of her Arcana. For 4s every other skill is ready again right after use. Skills that cost Energy still need enough Energy. A red wave bursts out from Rinya and Fears every enemy it reaches within 1650 range: they run away from Rinya and cannot use skills for 0.5s.
DURATION: 4s
ENERGY COST: 100%
FEAR RADIUS: 1650
FEAR DURATION: 0.5s
Includes the M1 basic attack, which then fires as fast as its draw time allows. Frostbite Trap is still limited to its maximum traps on the ground.
Every wound returned, every arrow answered.





