The God of War
Mars
Bio
Mars holds the front line in two stances. The Spear strikes hard and pins enemies down; the Shield turns him into a wall that guards his team, shoves threats away and charges into the fray. He is the arena's first tank, built to make every fight happen on his terms.
“Spear for the war, shield for the ones behind him.”
Abilities · Pick one to read it
ABILITY: Melee, Chain of 3
AFFECTS: Enemies
Strike toward the cursor with the spear. Press again (or hold the button) to chain three blows: a stab, a close stab and a sweep from your right side to your front. One press makes only the first blow. Each blow hits every enemy in its area; the sweep slows them.
DAMAGE: 11 / 10 / 12
REACH: 360 / 360 / 380
SWEEP SLOW: 25% for 1s
ENERGY PER BLOW THAT HITS A HERO: 5%
CAST TIME: 0.25 / 0.2 / 0.3s
The next blow comes only when you press again within 0.8s after M1 is ready; otherwise the chain starts over. Spear blows never knock back. Switching stance starts the chain over. Dashing (invulnerable) enemies are not hit.
The god of war never asks twice.
ABILITY: Hold to charge, Projectile
AFFECTS: Enemies
Spear Stance. Hold to hop forward toward the cursor and gather yourself while a line shows where the spear goes; release to throw it straight ahead. The longer you hold, the farther and harder it flies. The first enemy hero it hits is carried along; a wall on the way pins and stuns them. Other enemies are knocked aside.
RANGE: 450 to 1100
DAMAGE: 8 to 24
FULL CHARGE: 1.5 s
PINNED TO A WALL: stunned 1 s
ENERGY PER HERO HIT: 6%
You cannot steer while you hop, only aim. Released in the air, you land first, then throw. At a full charge you throw by yourself.
War reaches farther than an arm.
ABILITY: Charge, Line
AFFECTS: Enemies
Spear Stance. Charge straight toward the cursor and stab straight ahead, sliding into the thrust. The charge stops as soon as an enemy is within the spear's reach, at a wall or at its end: every enemy on the spear's line takes damage and is slowed.
CHARGE: up to 1000
STAB: 16 damage, reach 300
SLOW: 30% for 1s
ENERGY IF IT HITS A HERO: 6%
The charge goes straight: stepping aside dodges it. A stun or a root stops it; rooted, you stab where you stand. With nobody in reach it is a dash that ends in a stab.
The spear arrives before the man.
ABILITY: No Target
AFFECTS: Self
Switch between Spear Stance and Shield Stance at once, even while moving. Spear Stance: normal movement and the spear skills. Shield Stance: Mars always faces the cursor and steps in any direction, moves at 56.5% speed, blocks with the shield what comes from the front (140 degrees): 70% less damage from projectiles and 40% less from everything else; from the sides and behind a hit lands in full. Uses the shield skills. M1, M2, Space and E change with the stance; R and F stay.
SHIELD STANCE MOVE SPEED: 56.5%
SHIELD STANCE DAMAGE REDUCTION (FRONT 140 DEGREES): 70% projectiles / 40% other
SHIELD STANCE TURN RATE: 300 degrees per second
Every match and round starts in Spear Stance. Each skill keeps its own cooldown. Not while stunned, silenced or casting another skill; an M1 blow being cast is cancelled.
Spear for the war, shield for the ones behind him.
ABILITY: Instant, Self
AFFECTS: Mars
Your body turns to bronze: for a few seconds no new crowd control lands on you (stun, root, silence, freeze, fear, slow, knockback, pull). You still take damage. Usable while moving.
DURATION: 3 seconds
ENERGY: 25%
It removes nothing: stunned, silenced, frozen or feared, you cannot use it; rooted or slowed you can, and those stay until they end.
Bronze does not bend.





