Battle Brawlers

A Dota 2 custom arena brawler in early development.
Follow the forge, meet the heroes, pick the next one.

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Blender control rig

Mars control rig

This is the rig we animate Mars with for Battle Brawlers. It sits on top of Dota 2's own skeleton and drives it through one constraint per bone, so the skeleton and skinning stay exactly as the game has them. Everything is in one .blend that needs nothing else: the rig, the game model with its textures, Mars's own game animations to start from and a pose library.

Requires
Blender 5.2
Updated
Size
56.0 MB
Gumroad link coming soon

Animate Mars for Dota 2: a full control rig on top of the game skeleton, which it never changes, so every move stays game-ready.

  • Control rig with its own sidebar tab, button picker and picture picker
  • About 13 of Mars's game animations and a pose library
  • The Battle Brawlers game camera, to see a move as players will
  • An animator's guide of about 21 pages, in English and Vietnamese

Rig features

FK and IK that never jump

Arms and legs switch between FK and IK with buttons that match the other set to the pose first.

Feet, fingers and face

Reverse foot with heel, tip, roll and toe; one curl per finger; chains for the beard, brows, cloth and muscles.

Spear and shield

One control per prop, held by the hand or free in the world, with a Grip button that puts it back exactly as the game holds it.

Mirror a pose

Controls follow Blender's mirror rules, so Copy Pose and Paste Pose Flipped work on the whole body.

Two pickers

Buttons laid out like the body, and a picture of Mars with a box on every control: click, Shift+click or drag to select.

Pose library

Poses taken from the game animations, ready to apply, apply flipped or blend.

  1. 1

    Get the rig on Gumroad: one download holds the .blend and the guide in English and Vietnamese.

  2. 2

    Open the file in Blender 5.2. Choose Allow Execution so the sidebar tab can run; the rig itself works without it.

  3. 3

    Press N and open the Mars Rig tab: start from a game animation or a pose.

  4. 4

    Animate only the coloured controls, at 30 fps from frame 0, one action per move, Mars facing the Front view.

  5. 5

    Save and send the .blend back: the move goes into the game from it.

What you get

Rig (.blend)40.3 MB
Animator's guide, English (PDF)7.8 MB
Animator's guide, Vietnamese (PDF)7.8 MB
Gumroad link coming soon

All hero models, textures and some animations belong to Dota 2 and Valve Corporation. Non-commercial fan project.

More downloads

Blender control rig

Phantom Assassin Persona control rig

Requires: Blender 5.2

The same rig standard on Phantom Assassin's Persona, ready for new animations.

  • Control rig with its own sidebar tab, button picker and picture picker
  • About 13 of the Persona's game animations and a pose library
  • The Battle Brawlers game camera, to see a move as players will
  • An animator's guide of about 21 pages, in English and Vietnamese
View details →Gumroad link coming soon